Manual Rules for Hearts

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  1. Card Game Hearts - Rules, Strategy, Examples
  2. Card Games: Hearts
  3. How to Play
  4. Game rules Hearts

These returned cards are exposed to the table after all the passes have been completed. If one or more players pass to the wrong person and the person to receive the pass has looked at the cards, those cards are exposed to all the players after they have passed, and then returned to the player s that incorrectly passed. The cards exposed cannot be part of the pass once corrected.

If all players pass incorrectly in the same manner, the pass stands, and no penalties are incurred.

Card Game Hearts - Rules, Strategy, Examples

Cards played out of turn are considered exposed as are reneges corrected before penalty results. Any card considered exposed must be played at the first legal opportunity; whether following suit, discarding or leading. Failure to play an exposed card when a legal opportunity presents itself must be corrected. The actual card played is replaced by the first exposed card and the second card now becomes an exposed card.

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If this claim is false, the claimer is charged 26 points, like a renege. If it can be proven to all players at the table that another player had a run, a false claim or renege cannot stop this run.

If a claim is in any suit other than hearts, the hand must have suits played from the top in the suit-order of spades, hearts, diamonds and clubs. If there is a claim for any of the last three tricks either by throwing the cards face down on the table, saying that you claim, or exposing more than one card when claiming, this player will get the remaining points. Reneges can be legally corrected any time before the player plays a card to the next trick. The card played in error becomes an exposed card. An established renege results in the reneging player taking 26 points and all other players taking 0.

Once the cards have been collected there can be no renege on the hand. A renege cannot stop a run.

Failure to do so will result in the benefit of the doubt being given to the inquirer about reneges if the offending party is the accused reneger. The scorekeeper is responsible for all negative scoring errors. If the score is found to be in error, all players are to make an honest effort to correct the error. An attempt will be made to reconstruct the hand and if three of the four players agree to what happened that will constitute the real score.

On positive scoring errors that cannot be reconstructed, the amount will be split among the four players on the following basis:. Any player who winds up in the hole will be paid double by the other players. The two players with the wrong number of cards shall take 13 points each; the other players 0.

Players entering these games must be informed as to the discrepancies with the standard rules.

Card Games: Hearts

If a player is not informed of any special rules of the particular game, the standard rules are in effect. In a 5-player game, the two of diamonds and two of clubs are removed; each player gets 10 cards. In a 6-player game, the two and three of diamonds and the three and four of clubs are removed; each player gets 8 cards. In a 7-player game, the two and three of diamonds and the three of clubs are removed; each player gets 7 cards. After looking at his or her hand, each player chooses three cards and passes them face down to another player. All players must pass their cards before looking at the cards received from an opponent.

The passing rotation in a 4-player game is: 1st hand to the player on your left, 2nd hand to the player on your right, 3rd hand to the player across the table, 4th hand no passing. The rotation then repeats until the game ends. When other than four players are involved, the passing rotation is: 1 to the player on your left, 2 to the player on your right, then repeat.

The player holding the 2 of clubs after the pass plays that card to start the first trick.

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If the 2 of clubs has been removed in the 3-player game, then the 3 of clubs is led. Each player must follow suit if possible. The trick is then placed face down.

How to Play

The winner of a trick starts playing with the first card of the next trick. If a player is not able to follow suit, any card may be played. On the very first trick, however, no player may play a heart or the queen of spades. A player may not lead with a heart card unless someone has already played a heart or the queen of spades in a previous trick. A player that has only hearts left or with all hearts and the queen of spades, may lead with a heart card.

Game rules Hearts

Any player can lead with the queen of spades although it is usually not the best choice. After the last trick has been played, the players count their scores. Each heart scores 1 point, and the queen of spades scores 13 points.